![]() ![]() The Island had better spread-out structures, platforms and death traps, with more intricate design and detail. ![]() ![]() Warrior Within’s Island of Time made vast improvements over Sands of Time’s limited albeit engrossing Palace of Azad. Oh, and for those of you who were expecting purely metal stuff in this next entry if an angry Persian warrior slicing his enemies in half like they’re sandwich bread ISN’T metal enough for you, then I don’t know what is.įirst, the level design. Allow me to share with you my opinion (and I can’t state that word any more obviously) that Warrior Within could in fact be the BEST game of the trilogy. After playing through the three games, I find it slightly unfair that that particular game has to be the black sheep of the ‘Sands of Time’ series. I say “relatively”, because some nitpickers still managed to find small faults with each of the three games, and most of these were unceremoniously heaped on the 2 nd entry, Warrior Within. Think of this as an almost 10 th Anniversary magic of sorts, after the series’ end in 2005 with The Two Thrones.Įverything from the level design to the combat to the free-running and parkour movement mechanics could keep even the staunchest of game critics relatively quiet while writing their reviews in their parents’ basements. The ‘Sands of Time’ trilogy of the Prince of Persia games (I’m not counting The Forgotten Sands here) could be THE BEST GAME SERIES OF ALL TIME. Over the past six months, I steadily came to a realisation an epiphany, even. ![]()
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